Quick Shift System allows you to change into another character in the middle of a combo even going as far as skipping the frames of animation that it normally takes. if you shift a normal safety and the opponent has already canceled the normal into a super). KOF XI uses the Tactical Shift System from KOF 2003, but with some noticeable changes. with K ', Chain Drive or Gato, smalljump jD) The shift has limited invulnerability, but can be hit by certain attacks (e.g.
The shift-in afterwards has an attack automatically - if it hits counter hit, you can even combo it (e.g. The King of Fighters XI Fighting Video Games, The King of Fighters XI Sony PlayStation 2 Video Games, The King of Fighters XI Rating T-Teen Video Games, The King of Fighters XI T-Teen Rated Fighting Video Games, King of Fighters '99 Video Games, The King of Fighters 2003 Video Games, Japanese PS2 Games, PS2 Racing Games, Sony PS2 Video Game. However, this only works if your character is still standing (it must not be juggled).
Input: Light Punch + Heavy Punch / Light Kick + Heavy Kick while being hit Costs 2 shift stocks Save your character from a combo, similar to a burst in Guilty Gear. The same rules as for the normal shift apply to the order of the characters. Essential for advanced combos, and can also be used for mixup (sometimes, depending on the setup, the character simply ends up behind him instead of in front of the opponent). Input: Light Punch + Heavy Punch / Light Kick + Heavy Kick while attacking your opponent Costs 1 shift stick Your own character jumps out and the next one jumps in (fast enough to attach a jump-in when falling). the one who is closer to the portrait of the currently active character) LK + HK changes to the 3rd character (the one who is further away from the portrait of the currently active character) The neutral shift/tagout has some startup (the character plays an animation before jumping out), and the character that comes in has no invulnerability (it can be hit by Super, for example) Neutral Shift Input: Light Punch + Heavy Punch / Light Kick + Heavy Kick LP + HP changes to the 2nd character (i.e. Since the game has such a poor AI, its much more exciting to fight a. The bar fills only over time (automatically) Multiplayer As most of the fighting games, The King of Fighters XI is a title that people enjoy more in the multiplayer mode.